Copilot manager
Design Systems | Responsive Design
1. Research & Discovery
Goal: Gain a deep understanding of the users, their needs, and the problem you're solving.
Requirements:
Expand the platform's capabilities to allow organizations to request multiple copilots and view their assigned copilots at the organizational level.
2. Define & Ideate
Goal: Clearly define the problem and start brainstorming potential solutions.
Ideation: Brainstorm possible solutions, often through design research or collaborative sessions with product and/or design.
Information Architecture (IA): Organize and structure the content in a way that makes it easy for users to navigate.



3. Wireframing & Prototyping
Goal: Create low- and high-fidelity versions of the product to test and iterate before final development.
Wireframes: Sketch or design low-fidelity layouts of individual screens, focusing on layout and structure rather than visual design.



4. Iteration
Goal: Refine and improve the design based on product and leadership feedback.
Design adjustments: Make necessary revisions to wireframes, prototypes, or high-fidelity designs.





5. Visual Design & Handoff
Goal: Finalize the product's visual aesthetics and prepare assets for development.
Design Handoff: Provide detailed specifications, design assets, and documentation to developers using tools like Figma, Zeplin, or InVision for a smooth transition into development.
Collaboration with Engineers: Work closely with developers to ensure the design is implemented correctly and resolves any technical challenges.